Apple
Media, Gaming & EntertainmentDirect employer career site

Character Behavior Developer- Generative AI Experiences SW

Location
Cupertino, CA
Job type
Full-time
Level
Mid-level
Listed
28 days ago

Skills & highlights for this role

  • behavior trees
  • state machines
  • Unity
  • Unreal Engine
  • real-time animation

Also useful

  • conversational systems
  • animation principles
  • visual scripting

Summary

At Apple, we strive to make great products that empower people and improve their lives. We are looking for a great Character Behavior Designer to join our diverse team of engineers, artists and designers and help us take character interaction to the next level. This position focuses on the design of a character's responses to people and to its environment, with emphasis on expression, responsiveness, and timing, to push the limits of the next generation of interactive computing.

About the role

This role requires a deep understanding of social interaction, technical proficiency in behavior authoring tools, and the ability to work within real-time constraints while maintaining high creative standards. The emphasis is on how expression, animation, and speech combine in performance, with dialogue authored in partnership with writers.

Responsibilities

  • Author complete character interactions, from first pass through final tuning
  • Drive animation, expression, speech, and timing from contextual input so each response feels intentional
  • Design interactions that stay believable across a range of social contexts
  • Collaborate with animators and engineers on the animation each interaction requires
  • Collaborate on tool design and development with the engineering team
  • Explore emerging techniques for interactive character behavior

Minimum Qualifications

  • Experience authoring and tuning NPC or companion character behaviors using tools like behavior trees, state machines, utility systems, or visual scripting
  • Working knowledge of interactive animation, including idles, reactions, look-ats, and additive layers
  • Experience with real-time game engines like Unity, Unreal, or others
  • Understanding of technical constraints in real-time environments
  • Great at providing and receiving feedback while working in a collaborative, cross-discipline environment

Preferred Qualifications

  • Background in animation, acting, physical comedy, or improvisation
  • Familiarity with conversational systems, including latency and failure modes
  • Solid grasp of the traditional principles of animation and performance
  • Prototyping, iterating, and evaluation skills
  • Experience with themed entertainment, animatronics, or interactive installation work
Read the original posting

From Apple's careers page, first listed on Rolev.ai on October 12, 2026. Rolev.ai is not the employer.

How Rolev.ai helps with this application

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Common questions

Where is the Character Behavior Developer- Generative AI Experiences SW job at Apple located?

This Character Behavior Developer- Generative AI Experiences SW position at Apple is located in Cupertino, CA. Always check Apple's application page for specific state eligibility or relocation policies.

What qualifications are required for Character Behavior Developer- Generative AI Experiences SW at Apple?

For the Character Behavior Developer- Generative AI Experiences SW role, Apple highlights experience with behavior trees, state machines, Unity, Unreal Engine, real-time animation. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.

How do I apply for the Character Behavior Developer- Generative AI Experiences SW position at Apple?

This listing links directly to Apple's application page. You can apply directly on Apple's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.