CONTRACT - Gameplay Software Engineer
- Pay
- $53 – $79 per hour
- Location
- Redmond, WA
- Listed
- Today
Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games.
We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artists to help support our Art Department.
As a Contract Software Engineer you will develop and implement gameplay and systems features that directly shape the player experience, working across gameplay mechanics, player controls, game objects, UI-related functionality, and lower-level game systems. As part of a highly collaborative development team, you will demonstrate the ability to partner closely with designers, artists, and other engineers to bring ideas from concept through implementation.
Summary
An individual contributor that develops, writes, and debugs specified sections of code for assigned software projects.
Description of Duties
- Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above.
- Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
Summary of Requirements
- 3 or more years of software engineering experience in the relevant field.
- Ability to write clear, maintainable, and portable code.
- Good understanding of core technologies, toolsets, and common workflows for video game development.
- Ability to read and debug other engineers' code and solve engineering problems in the relevant field.
- Strong knowledge of the relevant programming languages (C/C++/C#).
- Experience developing gameplay features, systems, or player-facing functionality for shipped video games.
- Experience implementing gameplay mechanics, player controls, game objects, or UI-driven gameplay features within a game engine.
- Experience collaborating closely with designers, artists, and cross-disciplinary partners to iterate on gameplay experiences.
- Preferred: Experience contributing to at least one shipped game title and ability to clearly articulate individual technical contributions.
- Undergraduate degree in Computer Science or related field; or equivalent education and experience.
Additional information
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
Pay and benefits
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay Range
$53 - $79 USD
Equal opportunity and legal notices
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
From Nintendo's careers page, first listed on Rolev.ai on November 12, 2026. Rolev.ai is not the employer.
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Common questions
What is the salary for the CONTRACT - Gameplay Software Engineer role at Nintendo?
The CONTRACT - Gameplay Software Engineer posting at Nintendo states compensation of $53 – $79 per hour. Final pay may depend on location, experience, and interview evaluation on Nintendo's official career site.
Where is the CONTRACT - Gameplay Software Engineer job at Nintendo located?
This CONTRACT - Gameplay Software Engineer position at Nintendo is located in Redmond, WA. Always check Nintendo's application page for specific state eligibility or relocation policies.
How do I apply for the CONTRACT - Gameplay Software Engineer position at Nintendo?
This listing links directly to Nintendo's Greenhouse application page. You can apply directly on Nintendo's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the Greenhouse application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.