Apple
Direct employer career site

Graphics Architect, Platform Architecture

Location
Austin, TX · On-site
Job type
Full-time
Level
Director
Education
Bachelor's degree
Listed
13 days ago

Skills & highlights for this role

  • Real-time graphics hardware system design or architecture
  • Software architecture and development
  • GPU hardware or software subsystem architecture leadership

Also useful

  • GLSL
  • HLSL
  • OpenCL
  • CUDA
  • Machine learning applied to graphics or hardware design
  • Graphics performance analysis and optimization
  • Architectural prototyping and modeling
  • Writing architectural specifications and requirements

Summary

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!

About the role

The Platform Architecture Graphics group is looking for a dedicated Graphics Architect to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.

Responsibilities

  • Lead hardware performance analysis, graphics algorithm research, and optimization efforts
  • Define and drive development of modeling tools and infrastructure for exploratory design and performance studies
  • Partner with the metal framework and driver teams to shape next-generation Metal API features
  • Drive development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping to improve user experiences across a wide range of products and applications
  • Set direction on upcoming trends in graphics hardware and software across application types, guiding product development direction

Minimum Qualifications

  • BS degree
  • Experience in design or architecture of real time graphics hardware systems
  • Experience with software architecture and development
  • Experience leading architecture decisions for a GPU hardware or software subsystem

Preferred Qualifications

  • MS or PhD degree in CS, CE, EE or equivalent
  • 20+ years of relevant industry experience
  • Experience working with cross-functional teams to understand product requirements
  • Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)
  • Experience applying ML techniques to graphics algorithms or hardware design
  • Experience in performance analysis and optimization of graphics algorithms
  • Experience building prototypes and models to prove key details of architectural changes
  • Experience writing architectural specifications and requirements
Read the original posting

From Apple's careers page, first listed on Rolev.ai on October 27, 2026. Rolev.ai is not the employer.

How Rolev.ai helps with this application

Rolev.ai is a job search and application tool for US job seekers. For this Graphics Architect, Platform Architecture role at Apple, it shows how your resume fits, tailors your resume to the posting, and prepares the application for you to review.

  • See how you fit

    Openings from employer career sites are ranked against your whole resume—and searchable inside Claude, ChatGPT, and Cursor via Rolev.ai MCP.

  • Tailor without inventing

    Every change to your resume is checked against your original. New experience goes in only with your yes—zero fabricated claims.

  • Draft the full kit

    Tailored and Full Match resumes, role-specific cover letters, and answers to employer screening questions are prepared in seconds.

  • 1-Click Extension Autofill

    The Chrome extension fills the employer's Greenhouse, Workday, Lever, or Ashby form in 1 click. You review it and press Submit.

Common questions

Where is the Graphics Architect, Platform Architecture job at Apple located?

This Graphics Architect, Platform Architecture position at Apple is located in Austin, TX (On-site). Always check Apple's application page for specific state eligibility or relocation policies.

What qualifications are required for Graphics Architect, Platform Architecture at Apple?

For the Graphics Architect, Platform Architecture role, Apple highlights a bachelor's degree; experience with Real-time graphics hardware system design or architecture, Software architecture and development, GPU hardware or software subsystem architecture leadership. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.

How do I apply for the Graphics Architect, Platform Architecture position at Apple?

This listing links directly to Apple's application page. You can apply directly on Apple's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.