Graphics Software Engineer
- Location
- Austin, TX · On-site
- Job type
- Full-time
- Level
- Mid-level
- Experience
- 3+ years
- Listed
- 28 days ago
Skills & highlights for this role
- C++
- GPU architecture
- design verification
- silicon bring-up
Also useful
- OpenGL
- Vulkan
- Metal
- CUDA
Summary
Do you love problem solving and creating elegant solutions to complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for crafting and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU!
In this impactful role, you will be responsible for tooling and workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.
About the role
Join the team to play a central role in developing upcoming Apple GPUs. You will help to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work with many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, and Manufacturing.
You will develop mission-critical workloads for graphics core verification, and work alongside other GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues. This includes working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.
Minimum Qualifications
- BS + 3 years of relevant experience
- Experience with computer and / or GPU architecture, through relevant coursework or industry experience.
- Experience with C++ programming.
Preferred Qualifications
- Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.
- Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.
- Experience with continuous integration systems, automated build systems, and regression systems.
- Strong communication skills.
- Experience working in teams.
- Masters or PhD degree is preferred.
From Apple's careers page, first listed on Rolev.ai on October 12, 2026. Rolev.ai is not the employer.
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Common questions
Where is the Graphics Software Engineer job at Apple located?
This Graphics Software Engineer position at Apple is located in Austin, TX (On-site). Always check Apple's application page for specific state eligibility or relocation policies.
What qualifications are required for Graphics Software Engineer at Apple?
For the Graphics Software Engineer role, Apple highlights 3+ years of relevant experience; experience with C++, GPU architecture, design verification, silicon bring-up. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.
How do I apply for the Graphics Software Engineer position at Apple?
This listing links directly to Apple's application page. You can apply directly on Apple's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.