Apple
Technology & SoftwareDirect employer career site

iOS SpringBoard Engineer- Graphic Wallpapers & Screensavers

Location
Cupertino, CA · On-site
Job type
Full-time
Level
Mid-level
Listed
29 days ago

Skills & highlights for this role

  • Metal shaders
  • HLSL/GLSL shader languages
  • graphics APIs (Metal, OpenGL, Direct3D)
  • UIKit
  • CoreAnimation
  • SwiftUI

Also useful

  • Cocoa

Summary

The SpringBoard Wallpaper team is responsible for the delightful and personal backgrounds available on iOS, iPadOS and helping build beautiful macOS Screensavers. Wallpapers & Screensavers are the first thing you see when you wake your iPhone, iPad, and Mac and is fundamentally what makes those devices yours. This team is responsible for creating great new dynamic wallpaper and screensaver options every single iOS, iPadOS, and macOS release tied to the latest and greatest OS & devices Apple expects to ship

About the role

As an engineer on the Wallpaper team, your responsibilities will range from pushing the boundaries of computer graphics to make beautiful works of art in close collaboration with our partners in Design and Marketing. You will be closely involved in every step of the process and will ultimately ship your wallpapers and screensavers year after year. The expectation is to make pixel perfect works of art and to sweat every detail. You will be expected to both build beautiful works of art but also engineer the experience for success to match the performance and power characteristics of the device.

Minimum Qualifications

  • Experience with Shader Languages (HLSL/GLSL, Metal Shaders) and writing custom shaders
 is a must!
  • Experience with graphics APIs (Metal, OpenGL, Direct3D, Console, etc.)
Experience with Apple UI frameworks (UIKit, CoreAnimation, SwiftUI) and an eye for UI detail
  • Open-Minded with strong Collaboration skills
  • ^ Not kidding about this, you will be learning constantly and collaborating extensively with peer teams, designers, teams across apple, and senior leaders!

Preferred Qualifications

  • Experience developing with Cocoa or other application frameworks
  • Excellent debugging skills and an eagerness to work hard and learn!
Read the original posting

From Apple's careers page, first listed on Rolev.ai on October 12, 2026. Rolev.ai is not the employer.

How Rolev.ai helps with this application

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Common questions

Where is the iOS SpringBoard Engineer- Graphic Wallpapers & Screensavers job at Apple located?

This iOS SpringBoard Engineer- Graphic Wallpapers & Screensavers position at Apple is located in Cupertino, CA (On-site). Always check Apple's application page for specific state eligibility or relocation policies.

What qualifications are required for iOS SpringBoard Engineer- Graphic Wallpapers & Screensavers at Apple?

For the iOS SpringBoard Engineer- Graphic Wallpapers & Screensavers role, Apple highlights experience with Metal shaders, HLSL/GLSL shader languages, graphics APIs (Metal, OpenGL, Direct3D), UIKit, CoreAnimation, SwiftUI. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.

How do I apply for the iOS SpringBoard Engineer- Graphic Wallpapers & Screensavers position at Apple?

This listing links directly to Apple's application page. You can apply directly on Apple's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.