Nintendo
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Lighting Artist [Contract] (Retro Studios)

Location
Austin, TX
Listed
Today

About the role

THIS IS AN ONSITE CONTRACT POSITION - Austin, TX

Position includes

  • Paid weekly
  • Health care benefits available
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts

Retro Studios

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

Description of Duties

  • Creates mood through lighting of levels and cinematics that is consistent with art direction and gameplay needs.
  • Establishes strong color palettes, value structures and compositions through lighting.
  • Adjusts post effects for level including exposure, color grading, fog, bloom, etc.
  • Communicates with level art and design to ensure lighting is achieving art and gameplay goals.
  • Maintain visual continuity and performance throughout the game.
  • Provide timely and clear feedback to external partners on the lighting of levels.

Additional information

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Summary of Requirements

  • Exceptional eye for color, value and composition expressed through lighting.
  • Experience lighting levels for games and dealing with the challenges caused by gameplay requirements.
  • Solid understanding of PBR rendering and the interaction between materials and lighting
  • Understanding of real - world lighting values and exposure, and how they affect an image.
  • Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc.
  • Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction.
  • Is s elf-motivated and can work through and solve problems.
  • Able to manage and organize work in order to meet deadlines.
  • Interest ed in the study and expression of light through photography or painting is a plus.
  • Experience using an industry standard renderer like Arnold, Renderman, V- ray, Octane, Mitsuba, etc. is a plus.
Read the original posting

From Nintendo's careers page, first listed on Rolev.ai on November 12, 2026. Rolev.ai is not the employer.

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Common questions

Where is the Lighting Artist [Contract] (Retro Studios) job at Nintendo located?

This Lighting Artist [Contract] (Retro Studios) position at Nintendo is located in Austin, TX. Always check Nintendo's application page for specific state eligibility or relocation policies.

How do I apply for the Lighting Artist [Contract] (Retro Studios) position at Nintendo?

This listing links directly to Nintendo's Greenhouse application page. You can apply directly on Nintendo's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the Greenhouse application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.