Bedrock Robotics Inc.
Automotive & MobilityDirect Ashby career site

Machine Learning Engineer: Perception

Location
San Francisco, CA (Remote) · On-site
Job type
Full-time
Level
Mid-level
Experience
5+ years
Listed
30 days ago

Skills & highlights for this role

  • PyTorch
  • 3D perception
  • LIDAR sensor fusion
  • BEV transformer architectures

Also useful

  • Tensorflow
  • JAX
  • C++
  • Rust

Join the Team Bringing Advanced Autonomy to the Built World

At Bedrock, we're moving AI out of the lab and into the real world. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. Today, we're deploying autonomous systems on heavy construction equipment across the country, improving safety on job sites and accelerating schedules on critical infrastructure projects.

We're not here debating the future of AI. We're deploying it in the real world. In just two years, we've raised $350M and achieved the first fully autonomous excavator deployments in construction.

This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.

About the role

Bedrock is bringing autonomy to the construction industry! We’re a group of veterans from the autonomous vehicle industry who are passionate about bringing the benefits of automation to areas in the construction industry currently underserved by the market.

We are looking for engineers with expertise in shipping production 3D perception systems at scale. Successful candidates have architected systems, trained models from scratch, understand the full stack (clustering, detection, classification, and tracking), and have shipped at scale. We use both computer vision and LIDAR-based approaches, so knowledge of either or both is key.

Models are just part of the system: you understand data and have good intuition about why models fail. You know how to evaluate corner cases, manage or build data pipelines, use auto-labels (or not), and have a strong understanding of statistical properties of these systems.

What You’ll Do

  • Design Early Fusion Architectures: Develop and train state-of-the-art models (e.g., BEV-based transformers) that fuse raw Lidar and Camera data to solve for object detection and semantic segmentation.
  • Tackle "Messy" Physics: Build perception systems robust enough to handle dynamic occlusion (seeing the robot’s own arm/bucket), particulates (dust, snow, rain), and high-vibration conditions.
  • Deploy to the Edge: Optimize models for inference on embedded hardware. You will debug system-level issues, such as sensor calibration drift and latency bottlenecks.
  • Collaborating with other teams to create state-of-the-art representations for downstream use cases.

What we're looking for

  • Production ML Experience: 5+ years of experience taking deep learning models from research to real-world production using PyTorch, Tensorflow, or JAX.
  • 3D Geometry & Calibration: You have a deep understanding of SE(3) transformations, homogeneous coordinates, and intrinsic/extrinsic sensor calibration. You understand the math required to project a 3D Lidar point onto a 2D image pixel accurately.
  • Early Fusion Expertise: Practical experience with architectures that fuse modalities at the feature level (e.g., BEVFusion, TransFuser, PointPainting) rather than just fusing final bounding boxes.
  • SOTA Object Detection experience with modern transformer-based architectures (DETR, PETR, etc…) including similar temporal models (PETRv2, StreamPETR, …)
  • Systems Fluency: You are an expert in Python, but you are also comfortable reading and writing systems code in C++ or Rust. You understand memory management and real-time constraints.
  • Data Intuition: You understand that in robotics, better data alignment often beats a bigger model. You are willing to dig into the data infrastructure to ensure ground truth quality.

Ways to stand out

  • Bonus: Voxel/Occupancy Experience: Experience working with occupancy grids, NeRFs, or voxel-based representations for terrain mapping.
  • Bonus: Top-Tier Research: Published work in conferences such as ICRA, IROS, CVPR, ECCV, ICCV, CoRL, or RSS
Read the original posting

From Bedrock Robotics Inc.'s careers page, first listed on Rolev.ai on October 10, 2026. Rolev.ai is not the employer.

How Rolev.ai helps with this application

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Common questions

Where is the Machine Learning Engineer: Perception job at Bedrock Robotics Inc. located?

Yes, this Machine Learning Engineer: Perception opening at Bedrock Robotics Inc. is listed as San Francisco, CA (Remote) (On-site). Always check Bedrock Robotics Inc.'s application page for specific state eligibility or relocation policies.

What qualifications are required for Machine Learning Engineer: Perception at Bedrock Robotics Inc.?

For the Machine Learning Engineer: Perception role, Bedrock Robotics Inc. highlights 5+ years of relevant experience; experience with PyTorch, 3D perception, LIDAR sensor fusion, BEV transformer architectures. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.

How do I apply for the Machine Learning Engineer: Perception position at Bedrock Robotics Inc.?

This listing links directly to Bedrock Robotics Inc.'s Ashby application page. You can apply directly on Bedrock Robotics Inc.'s site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the Ashby application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.