Tesla
Automotive & MobilityDirect employer career site

Rendering Engineer, Infotainment, Vehicle Software

Pay
$120,000 – $396,000 per year
Location
Palo Alto, CA
Job type
Full-time
Level
Mid-level
Listed
29 days ago

About the role

Rendering Engineer, Infotainment, Vehicle Software | Tesla (Vehicle Software)

Location: PALO ALTO, California | Req ID: 277464 | Job Type: Full-time

What to Expect

Shape the Cybercab UI and Redefine the Autonomous Vehicle Experience. Tesla is expanding its Infotainment Applications software engineering team to build the in-car user interfaces that will define the Cybercab and Full Self-Driving experience.

You will create the primary interface millions of riders interact with—designing intuitive Cybercab passenger UIs, rich Autopilot/FSD visualizations, entertainment (media streaming and video games), and productivity applications (phone, calendar, browser). In a driverless vehicle, your work becomes the entire customer experience: how people summon, ride, relax, stay productive, and trust the autonomy stack.

We are looking for highly motivated graphics software engineers to create, develop, and evolve these next-generation in-vehicle experiences. This team’s software sits front and center of Tesla’s fleet, transforming the cabin from a traditional driver’s cockpit into a seamless, delightful autonomous environment. Come help us take the vehicle experience to the next level—crafting the interfaces that make Cybercab feel magical and accelerate the world’s transition

What You'll Do

  • Design and implement real-time rendering techniques
  • Write GLSL shaders to create state-of-the-art visuals
  • Design, code, and debug 2D and 3D UI interfaces and architectures
  • Diagnose and fix GPU and CPU performance issues related to memory/disk footprint, frame rate, and network bandwidth
  • Work with a cross-functional team of hardware engineers, application/UI software engineers, QA/Validation, and designers

What You'll Bring

  • Proficient in C and C++
  • Proficient in lighting models, anti-aliasing techniques, post-processing, and shaders
  • Proficient in OpenGL and OpenGLES 2 and 3. Experience with other rendering API's, such as Vulkan and Direct3D, is a plus
  • Good understanding of 3D mathematics and linear algebra
  • Experience writing and shipping real-time graphics code
  • Good understanding of the full rendering pipeline, from loading data from disk to displaying pixels on the screen. Experience with game engines (Godot, Unity, Unreal) is a plus
  • High standards for code quality, maintainability, and performance
  • Ability to quickly understand internally and externally developed code
  • Strong CPU and GPU debugging and optimization skills

Benefits

Along with competitive pay, as a full-time Tesla employee, you are eligible for the following benefits at day 1 of hire:

  • Medical plans > plan options with $0 payroll deduction
  • Family-building, fertility, adoption and surrogacy benefits
  • Dental (including orthodontic coverage) and vision plans, both have options with a $0 paycheck contribution
  • Company Paid (Health Savings Accounts) HSA Contribution when enrolled in the High-Deductible medical plan with HSA
  • Healthcare and Dependent Care Flexible Spending Accounts (FSA)
  • 401(k) with employer match, Employee Stock Purchase Plans, and other financial benefits
  • Company paid Basic Life, AD&D
  • Short-term and long-term disability insurance (90 day waiting period)
  • Employee Assistance Program
  • Sick and Vacation time (Flex time for salary positions, Accrued hours for Hourly positions), and Paid Holidays
  • Back-up childcare and parenting support resources
  • Voluntary benefits to include: critical illness, hospital indemnity, accident insurance, theft & legal services, and pet insurance
  • Weight Loss and Tobacco Cessation Programs
  • Tesla Babies program
  • Commuter benefits
  • Employee discounts and perks program
  • Earned Wage Access: Real-time pay access paid daily, subject to eligibility and schedule (applicable for below Sr. Managers levels)

Expected Compensation$120,000 - $396,000/annual salary + cash and stock awards + benefitsPay offered may vary depending on multiple individualized factors, including market location, job-related knowledge, skills, and experience. The total compensation package for this position may also include other elements dependent on the position offered. Details of participation in these benefit plans will be provided if an employee receives an offer of employment.

Read the original posting

From Tesla's careers page, first listed on Rolev.ai on October 12, 2026. Rolev.ai is not the employer.

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Common questions

What is the salary for the Rendering Engineer, Infotainment, Vehicle Software role at Tesla?

The Rendering Engineer, Infotainment, Vehicle Software posting at Tesla states compensation of $120,000 – $396,000 per year. It is listed as a full-time position. Final pay may depend on location, experience, and interview evaluation on Tesla's official career site.

Where is the Rendering Engineer, Infotainment, Vehicle Software job at Tesla located?

This Rendering Engineer, Infotainment, Vehicle Software position at Tesla is located in Palo Alto, CA. Always check Tesla's application page for specific state eligibility or relocation policies.

How do I apply for the Rendering Engineer, Infotainment, Vehicle Software position at Tesla?

This listing links directly to Tesla's application page. You can apply directly on Tesla's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.