Research Engineer
- Pay
- $200,000 – $350,000 per year
- Location
- San Francisco, CA · On-site
- Job type
- Full-time
- Level
- Senior
- Listed
- 30 days ago
Skills & highlights for this role
- distributed training
- generative vision models
- agentic systems
- data curation
Also useful
- diffusion models
- reinforcement learning
- 3D simulation frameworks
Since founding earlier this year, we have
- Locked in 1,000+ gaming & livestream creators (100 K-10 M followers each) who will launch Roam games to an aggregate reach of 250 M+ fans.
- Assembled a 12 person applied AI team spanning Ex-Moonshot (post-training & agents, diffusion model training), second-time technical founders, engineers that made 100+ games for Voodoo, Supersonic, Sidemen and built mobile apps from 0-2M DAUs.
- Raised an unannounced round from investors behind Google Deepmind, Bytedance, Anduril, Together AI and Polymarket, angels from OpenAI, Anthropic, xAI, Deepmind, Cognition, & large content creators.
- Acquired a consumer product studio with 11.5M+ downloads.
About the Role
You’ll work at the intersection of applied AI and large-scale systems, focusing on world generation pipelines, data-efficient training methods, and inference-time optimization for real-time generation. Your work will enable everyone make, play and monetize highly engaging games & 3D environments. Our current research spans:
- Distributed multi-agent orchestration systems for coordinated world synthesis, spanning terrain generation, asset population, and behavior trees
- Reinforcement learning pipelines for adaptive, open-ended game generation with hierarchical action spaces and dynamic difficulty adjustment
- Agentic codegen & diffusion-based tooling for creating studio quality simulated environments
We’re looking for engineers who have
- Strong software fundamentals and comfort switching between production systems and research
- Experience building or training large multimodal or agentic systems
- Familiarity with distributed training, data curation, or large-scale vision/3D pipelines at scale
- Bonus: Have worked on generative vision, world models, or RL systems.
Strong candidates may also have
- Experience training or fine-tuning diffusion or other generative vision models.
- Prior work in robotics, multi-agent systems, or simulation-based RL.
- Familiarity with game engines or 3D simulation frameworks as experimental testbeds.
Compensation
- Base salary of $200,000 - $350,000, + $165,750- $353,250 equity and benefits.
- Free housing, food, and transportation.
- Visa Sponsorship & relocation support.
Growth Opportunity
You’ll join a mission-driven team working at the frontier of AI world generation. We're HQ'd in SF and currently work in an intense 996. In this role, you’ll have the opportunity to:
- Own large parts of Roam’s core generation and simulation stack spanning from multimodal data pipelines to agent orchestration and engagement modeling.
- Define new benchmarks for fun, retention, and interactive intelligence in 3D worlds using behavioral data across thousands of environments.
- Ship alongside a team that has already built products for 13M+ users, with 1000+ large creators ready to deploy our technology.
If you're excited to move fast, build at the edge of what's possible, and help define how AI inhabits 3D worlds, let's talk.
About Roam
Roam is an Applied AI lab building World Models for highly retentive 3D environments. We're lifting models from the 2D plane of pixels into the full dimensionality of interactive worlds. Our work spans everything required to perceive, reason about, and create in 3D, with applications across simulation, design, and play.
Our first focus is gaming: 3D environment generation and understanding for interactive entertainment, technology that enables millions of people to explore, create, and share highly engaging worlds together.
Similar to how TikTok turned everyone into a creator through easy-to-use tools, we will let everyone turn their ideas into games without needing any technical skills.
From Roam's careers page, first listed on Rolev.ai on October 10, 2026. Rolev.ai is not the employer.
How Rolev.ai helps with this application
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Common questions
What is the salary for the Research Engineer role at Roam?
The Research Engineer posting at Roam states compensation of $200,000 – $350,000 per year. It is listed as a full-time position. Final pay may depend on location, experience, and interview evaluation on Roam's official career site.
Where is the Research Engineer job at Roam located?
This Research Engineer position at Roam is located in San Francisco, CA (On-site). Always check Roam's application page for specific state eligibility or relocation policies.
What qualifications are required for Research Engineer at Roam?
For the Research Engineer role, Roam highlights experience with distributed training, generative vision models, agentic systems, data curation. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.
How do I apply for the Research Engineer position at Roam?
This listing links directly to Roam's Ashby application page. You can apply directly on Roam's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the Ashby application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.