Mob Entertainment
Media, Gaming & EntertainmentDirect Greenhouse career site

Senior Character Artist

Pay
$82,000 – $137,000 per year
Location
Remote (US)
Job type
Full-time
Level
Director
Experience
5+ years
Listed
31 days ago

Skills & highlights for this role

  • 3D character modeling
  • ZBrush
  • Substance Painter
  • Unreal Engine

Also useful

  • Maya
  • Blender
  • Substance Designer
  • facial blendshapes

Stated benefits & perks

  • Health
  • 401k match
  • Pto
  • Parental leave

About the Role

As a Senior Character Artist, you will be a driving force in bringing life to the characters in our game worlds. You'll collaborate closely with concept artists, animators, riggers, and game designers to model, sculpt, and texture visually stunning, emotionally compelling, and technically sound characters. Your work will help define the visual identity of our characters and ensure they resonate with players across platforms.

Key Responsibilities

  • Design, model, sculpt, and texture high-quality 3D character assets for use in real-time game engines (e.g., Unreal Engine or Unity).
  • Translate 2D concept art and design briefs into fully realized, stylized or photorealistic 3D character models.
  • Create both high-poly sculpts and optimized game-ready low-poly models with proper UVs and efficient topology.
  • Collaborate with rigging and animation teams to ensure characters deform correctly and perform well in motion.
  • Help establish and maintain consistent visual standards for characters across the game.
  • Mentor junior artists and provide constructive feedback and direction.
  • Participate in character pipeline development and documentation to improve workflow and efficiency.
  • Work with Tech Art to troubleshoot and resolve performance or compatibility issues.

Required Qualifications

  • 5+ years of professional experience as a Character Artist in the game industry, with at least one shipped AAA or high-quality indie title.
  • Mastery of 3D software such as Maya, Blender, ZBrush, and texturing tools like Substance Painter/Designer.
  • Strong knowledge of human and creature anatomy, clothing, and material rendering.
  • Deep understanding of topology, UV layout, and real-time rendering techniques.
  • Experience working with game engines like Unreal Engine 4/5.
  • A strong portfolio showcasing a range of character work from stylized to realistic.

Preferred Qualifications

  • Experience with facial blendshapes and character customization systems.
  • Knowledge of shaders, materials, and technical constraints on different platforms.
  • Experience working with mocap and/or hand-keyed animation teams.
  • Passion for storytelling, world-building, and character design.
  • Leadership or mentoring experience in an art team.
  • Basic experience with character rigging.

Salary

The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant's experience, qualifications, and work location.

San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $110,000 - $137,000 USD annually

Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $95,000 - $120,000USD annually

All Other U.S. Locations: $82,000 - $102,000 USD annually

Benefits

Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave.

About Mob Entertainment

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.

Read the original posting

From Mob Entertainment's careers page, first listed on Rolev.ai on October 10, 2026. Rolev.ai is not the employer.

How Rolev.ai helps with this application

Rolev.ai is a job search and application tool for US job seekers. For this Senior Character Artist role at Mob Entertainment, it shows how your resume fits, tailors your resume to the posting, and prepares the application for you to review.

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Common questions

What is the salary for the Senior Character Artist role at Mob Entertainment?

The Senior Character Artist posting at Mob Entertainment states compensation of $82,000 – $137,000 per year. It is listed as a full-time position. Final pay may depend on location, experience, and interview evaluation on Mob Entertainment's official career site.

Where is the Senior Character Artist job at Mob Entertainment located?

Yes, this Senior Character Artist opening at Mob Entertainment is listed as Remote (US). Always check Mob Entertainment's application page for specific state eligibility or relocation policies.

What qualifications are required for Senior Character Artist at Mob Entertainment?

For the Senior Character Artist role, Mob Entertainment highlights 5+ years of relevant experience; experience with 3D character modeling, ZBrush, Substance Painter, Unreal Engine. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.

How do I apply for the Senior Character Artist position at Mob Entertainment?

This listing links directly to Mob Entertainment's Greenhouse application page. You can apply directly on Mob Entertainment's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the Greenhouse application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.