Senior Rendering Engine Software Engineer
- Location
- Seattle, WA · On-site
- Job type
- Full-time
- Level
- Lead / Staff
- Experience
- 5+ years
- Education
- Bachelor's degree
- Listed
- 13 days ago
Skills & highlights for this role
- C++
- Real-time 3D rendering
- Modern graphics APIs (Metal, Vulkan, Direct3D 12, or WebGPU)
- Shading languages (MSL, HLSL, GLSL, or WGSL)
- 3D geometry
- Linear algebra
- Multi-threaded engine architecture
- Synchronization
- Debugging
- Communication
Also useful
- Shipping interactive rendering or game engines on mobile platforms (iOS, Android, Linux)
- GPU profiling tools
- Mobile performance optimization
- AR/VR rendering technologies
- Full software development lifecycle
Summary
Apple Maps offers a constantly evolving and increasingly detailed 3D world, and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across Apple's entire device ecosystem, from Watch to Vision Pro, as well as the Web. We're looking for a Senior Rendering Engine Software Engineer who is excited by the challenge of rendering our planet beautifully and performantly in real time.
About the role
We are the Map Display team, and every day our work is used by hundreds of millions of people to explore and navigate the world. We own the 3D visual experience inside Apple Maps and the graphics engine that fuels a thriving ecosystem of first- and third-party applications.
You'll work at the intersection of art and engineering, developing novel algorithms, pushing rendering techniques forward, and collaborating with world-class designers and cartographers to make every pixel perfect. Whether it's the 3D imagery and splats of Yosemite National Park, the historical landmarks of Rome, the streets of Paris, or the transit systems of Tokyo, you'll have a hand in how people interact with our world.
Responsibilities
- Architect and implement Maps rendering features and technologies across all Apple platforms
- Partner with HI and Cartography teams to design new visual experiences
- Help drive on long-term technical strategy and roadmaps for future rendering and Maps experiences
- Contribute to critical decisions balancing visual quality, implementation complexity, and platform constraints
- Optimize rendering performance and power efficiency across our diverse hardware ecosystem
- Uphold and evolve team culture through architecture and code reviews, mentorship, and leadership by example
Minimum Qualifications
- BA/BS plus 5 years of hands-on experience building real-time 3D rendering applications
- Mastery of writing C++ that is safe, performant, readable, and built to last
- Experience with one or more modern graphics APIs (e.g., Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL)
- Ability to use 3D geometry and linear algebra to solve graphics problems
- Experience with multi-threaded engine architectures and synchronization
- Methodical debugging mindset and tenacious problem-solving instincts
- Communication skills to make complex ideas clear to leadership and the collaboration skills to focus teams’ efforts
- Deep ownership of the features you ship
Preferred Qualifications
- Track record of shipping interactive rendering or game engines at scale for mobile platforms such as iOS, Android, or Linux
- Experience navigating the entire lifecycle of software development, from whiteboarding designs to shipping quality, optimized code
- Proficiency with GPU profiling tools and performance optimization for mobile platforms
- Familiarity with AR/VR rendering technologies and the unique challenges of immersive environments
From Apple's careers page, first listed on Rolev.ai on October 27, 2026. Rolev.ai is not the employer.
How Rolev.ai helps with this application
Rolev.ai is a job search and application tool for US job seekers. For this Senior Rendering Engine Software Engineer role at Apple, it shows how your resume fits, tailors your resume to the posting, and prepares the application for you to review.
See how you fit
Openings from employer career sites are ranked against your whole resume—and searchable inside Claude, ChatGPT, and Cursor via Rolev.ai MCP.
Tailor without inventing
Every change to your resume is checked against your original. New experience goes in only with your yes—zero fabricated claims.
Draft the full kit
Tailored and Full Match resumes, role-specific cover letters, and answers to employer screening questions are prepared in seconds.
1-Click Extension Autofill
The Chrome extension fills the employer's Greenhouse, Workday, Lever, or Ashby form in 1 click. You review it and press Submit.
Common questions
Where is the Senior Rendering Engine Software Engineer job at Apple located?
This Senior Rendering Engine Software Engineer position at Apple is located in Seattle, WA (On-site). Always check Apple's application page for specific state eligibility or relocation policies.
What qualifications are required for Senior Rendering Engine Software Engineer at Apple?
For the Senior Rendering Engine Software Engineer role, Apple highlights 5+ years of relevant experience; a bachelor's degree; experience with C++, Real-time 3D rendering, Modern graphics APIs (Metal, Vulkan, Direct3D 12, or WebGPU), Shading languages (MSL, HLSL, GLSL, or WGSL), 3D geometry, Linear algebra. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.
How do I apply for the Senior Rendering Engine Software Engineer position at Apple?
This listing links directly to Apple's application page. You can apply directly on Apple's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.