Senior Software Engineer, Graphics
- Pay
- $190,000 – $220,000 per year
- Location
- San Francisco, CA · On-site
- Job type
- Full-time
- Level
- Senior
- Experience
- 7+ years
- Listed
- 30 days ago
Skills & highlights for this role
- GPU rendering pipelines
- shaders (WGSL/Metal)
- color management
- GPU memory budgeting
Also useful
- Rust
- iOS Metal
- wgpu/WebGPU
- UniFFI
Stated benefits & perks
- Flexible time off
- 401k
- Health
- Dental
- Vision
About The Role
VSCO is hiring a Senior Software Engineer to be a primary contributor on Reflex, our production GPU image-processing engine, and significantly guide the path it takes into Studio Pro on iOS and macOS. You will deepen a stack that is already in customers' hands: new capabilities (RAW, large-image export, desktop), production quality (color correctness, memory, performance), and the contracts that let product engineers ship on top of the engine without becoming graphics programmers.
In This Role, You Will
- Be a primary contributor on the Reflex imaging engine: DAG execution, WGSL operators, GPU resource/memory budgets, and color management (linear working space, LUTs, Display P3, bit-depth)
- Ship engine changes through the native bridge (UniFFI + Nitro) into Studio Pro on iOS and macOS, including versioning and release.
- Take new imaging capabilities from design to production (current examples: RAW develop, tiled/gigapixel export, further parity with the existing VSCO imaging stack).
- Diagnose and fix production-class mobile graphics problems: OOM, cache eviction, HEIC encode, editor vs. batch vs. export paths.
- Develop and maintain the render/pipeline contracts in the shared Studio Pro core so mobile and desktop stay coherent.
- Improve developer workflows through better native packaging and CI, shared review/agent workflows, and AI tools that shorten idea-o-production.
- Partner with Product, Design, and Engineering to turn product and business goals into technical direction; make pragmatic tradeoffs between long-term architecture and getting value into customers' hands.
Qualifications
- 7+ years in engineering, with a track record as a heavy contributor in a production rendering, imaging, or GPU-compute system
- Deep GPU/rendering experience: pipelines, shaders, color, and memory - not just "used a graphics API"
- Strong systems language experience; Rust is strongly preferred. Comfortable reading and writing shaders (WGSL, Metal, or equivalent)
- Experience taking imaging or graphics work onto mobile (memory budgets, decode/encode, thermal/GPU limits). iOS/Metal preferred
- Experience working 0->1 inside an existing product: evaluate nascent ideas, pick high-leverage work, sequence small investments into sizable change
- AI-assisted developer workflows (parallel agents, MCP, eval/review automation) that you have integrated into your developer processes
Nice to have
- wgpu, WebGPU, or WASM
- Native bridges (UniFFI, JNI, Nitro, or similar) and React Native
- Photographic imaging: RAW, color management, LUTs, film emulation
- On-device or cloud ML in a creative-tools context (segmentation, style transfer)
Compensation
The base salary for this position will vary based on several factors, such as relevant experience, location and your approved internal leveling assessed during the interview process. The base salary range for this role is $190,000 - $220,000. Salary is one component of our total compensation package. This position also qualifies for equity (i.e. stock options) and is eligible for discretionary bonuses based on performance.
The benefits available for this position include flexible time off, a 401K retirement plan, insurance (medical, dental, vision, life/AD&D, short and long term disability), and 11 paid holidays. We also provide paid sick time as required by state and local law. Additional benefits and perks contained in our standard employee benefits package are also offered for this position.
About VSCO
For years, we've helped photographers create their work. Now we're building what comes next.
VSCO exists for photographers. Not as a side feature, not as an afterthought, but as the whole point. We build the connected system photographers rely on, and we've spent over a decade earning the trust of a global creative community that takes the craft seriously.
Photography is at an inflection point. AI is reshaping what's possible for creative work, and that's where our mission shines. VSCO is building the full photographer's workflow: from creating and editing your work, to delivering it to clients, to running your business. All of it built thoughtfully, with photographers leading the way. We believe the future of photography tools creates more space for creativity, handling the busy work so photographers can focus on the craft.
If you care about craft, community, and what technology can unlock for creative people, this is the work. We're a mission-driven and focused company where your work ships quickly, is meaningful, and reaches tens of millions of people worldwide. You'll have a real say in what we build and how we build it. We hire people who don't wait to be asked, naturally connect the dots, care about the quality of what they ship, and believe the best outcomes come from building together.
From VSCO's careers page, first listed on Rolev.ai on October 10, 2026. Rolev.ai is not the employer.
How Rolev.ai helps with this application
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Common questions
What is the salary for the Senior Software Engineer, Graphics role at VSCO?
The Senior Software Engineer, Graphics posting at VSCO states compensation of $190,000 – $220,000 per year. It is listed as a full-time position. Final pay may depend on location, experience, and interview evaluation on VSCO's official career site.
Where is the Senior Software Engineer, Graphics job at VSCO located?
This Senior Software Engineer, Graphics position at VSCO is located in San Francisco, CA (On-site). Always check VSCO's application page for specific state eligibility or relocation policies.
What qualifications are required for Senior Software Engineer, Graphics at VSCO?
For the Senior Software Engineer, Graphics role, VSCO highlights 7+ years of relevant experience; experience with GPU rendering pipelines, shaders (WGSL/Metal), color management, GPU memory budgeting. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.
How do I apply for the Senior Software Engineer, Graphics position at VSCO?
This listing links directly to VSCO's Greenhouse application page. You can apply directly on VSCO's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the Greenhouse application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.