Normal Computing Corporation
Direct Ashby career site

Simulator & Debug Tools Lead

Location
Mountain View | New York · On-site
Job type
Full-time
Level
Director
Listed
18 days ago

Skills & highlights for this role

  • Hardware simulator development for ASICs or novel compute architectures
  • Debugger, tracer, or profiler development adopted by engineering teams
  • Systems and compiler context for simulating the software stack
  • C++ or Rust
  • Python

Also useful

  • In-memory compute or non-von-Neumann architecture experience
  • Simulators that informed architectural or compiler decisions
  • Open-source simulation, tracing, or hardware-tooling community experience
  • Pre-silicon simulation and post-silicon bring-up background

Normal Computing | Build with US

Normal is an applied AI company solving the hardest problems in AI and silicon. We build foundational hardware and software for the semiconductor industry, critical AI infrastructure, and the broader systems that power our world, in partnership with the world's most advanced institutions. We work as one team across New York City, Silicon Valley (Mountain View), London, Copenhagen, and Seoul.

The Role

Normal's hardware runs the most memory-bound parts of large-model inference inside memory itself, rather than shuttling weights to a processor. The software that makes this programmable doesn't exist yet in any standard form. Nothing off the shelf simulates it, so the tool our compiler and hardware teams depend on to validate their work before silicon exists has to be built, not bought. As our Simulator & Debug Tools Lead, you will own that simulator, along with the debugging and profiling tools that integrate with our compiler.

This is a hands-on technical leadership role. Fidelity, speed, and tooling all compete for the same hours, and you will decide where those hours go, keeping the rest of the team honest about what the chip can actually do.

What You Will Own

  • Simulator Architecture: Own the architecture and roadmap of our hardware simulator, including accuracy, performance, and coverage of new hardware features as they land. Success means compiler and runtime work never waits on hardware.
  • Behavioral Correctness: Make the simulator's behavior, state, and memory semantics trustworthy enough that compiler and runtime engineers can act on what it tells them.
  • Debug and Profiling Tools: Build the debuggers, tracers, and profilers engineers actually reach for, measured by how quickly the team can find and fix a bug.
  • Hardware Correlation: Partner with our Design Verification and bring-up teams to correlate the simulator with RTL, FPGA prototypes, and eventually silicon, and close the loop when they disagree.
  • Workload Benchmarks: Build simulator benchmarks and traces from LLM inference workloads, so fidelity is measured against what the chip actually needs to run.
  • Investment Tradeoffs: Decide where simulator fidelity, simulator speed, and tooling investment go, and explain those tradeoffs to the compiler and hardware teams.

What Makes You a Great Fit

  • Experience building or leading development on hardware simulators, cycle-accurate or functional, for ASICs or novel compute architectures
  • Tooling instincts: you have built debuggers, tracers, or profilers that other engineers actually adopted
  • Enough systems and compiler context to simulate the software stack running on the hardware, as well as the hardware itself
  • Comfort working where the hardware being simulated is still evolving, and the simulator has to evolve with it
  • Fluency in C++ or Rust for simulator performance, and familiarity with Python for tooling

Bonus Points

  • Experience with in-memory compute or other non-von-Neumann architectures
  • Experience building simulators that fed directly into architectural or compiler decisions, beyond post-hoc validation
  • Experience with open-source simulation, tracing, or hardware-tooling communities
  • Background spanning both pre-silicon simulation and post-silicon bring-up
Read the original posting

From Normal Computing Corporation's careers page, first listed on Rolev.ai on October 22, 2026. Rolev.ai is not the employer.

How Rolev.ai helps with this application

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Common questions

Where is the Simulator & Debug Tools Lead job at Normal Computing Corporation located?

This Simulator & Debug Tools Lead position at Normal Computing Corporation is located in Mountain View | New York (On-site). Always check Normal Computing Corporation's application page for specific state eligibility or relocation policies.

What qualifications are required for Simulator & Debug Tools Lead at Normal Computing Corporation?

For the Simulator & Debug Tools Lead role, Normal Computing Corporation highlights experience with Hardware simulator development for ASICs or novel compute architectures, Debugger, tracer, or profiler development adopted by engineering teams, Systems and compiler context for simulating the software stack, C++ or Rust, Python. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.

How do I apply for the Simulator & Debug Tools Lead position at Normal Computing Corporation?

This listing links directly to Normal Computing Corporation's Ashby application page. You can apply directly on Normal Computing Corporation's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the Ashby application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.