Microsoft
Media, Gaming & EntertainmentDirect employer career site

Software Engineer II, Minecraft

Pay
$102,100 – $202,200 per year
Location
Redmond, WA · On-site
Job type
Full-time
Level
Senior
Experience
2+ years
Education
Bachelor's degree
Listed
28 days ago

Skills & highlights for this role

  • C++
  • cross-platform development
  • Git

Also useful

  • game engine architecture
  • build systems (CMake)
  • debugging

Stated benefits & perks

  • Health

Overview

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

We are looking for a Software Engineer II to help our team bring the world's best selling video game to new platforms and drive improvements to our core engine. You will join a team of on-site engineers in Redmond, WA who are responsible for our platform implementations of foundational systems (memory, threading, file I/O, input) as we modernize our engine to scale across many endpoints. Your expertise, ranging from high-level C++ architecture and low-level CPU features to build systems, will be used to help us efficiently ship Minecraft to new platforms.

Responsibilities

  • Maintain and refactor the Minecraft engine with an eye for quality and performance
  • Lead by example within the team by producing simple, extensible, and maintainable code
  • Repair bugs in the product by investigating and addressing root causes for systemic issues
  • Participate in design and code reviews, communicating effectively across teams when necessary

Required Qualifications

  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript
  • OR equivalent experience
  • 2+ years of experience using source control systems such as Git and collaborating in modern development workflows

Preferred Qualifications

  • 4+ years of experience developing in C++, preferably cross-platform
  • Knowledge of the architecture and development of modern game engines
  • Extensive troubleshooting and debugging skills
  • Experience working in Build systems (MSProj, CMake, Nmake, Gradle, YAML, GitHub workflows, etc)
  • Previous shipped video game titles as a software developer

#MojangJobs #GamingJobs

Pay and benefits

Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $102,100 - $202,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $133,800 - $219,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.

Read the original posting

From Microsoft's careers page, first listed on Rolev.ai on October 11, 2026. Rolev.ai is not the employer.

How Rolev.ai helps with this application

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Common questions

What is the salary for the Software Engineer II, Minecraft role at Microsoft?

The Software Engineer II, Minecraft posting at Microsoft states compensation of $102,100 – $202,200 per year. It is listed as a full-time position. Final pay may depend on location, experience, and interview evaluation on Microsoft's official career site.

Where is the Software Engineer II, Minecraft job at Microsoft located?

This Software Engineer II, Minecraft position at Microsoft is located in Redmond, WA (On-site). Always check Microsoft's application page for specific state eligibility or relocation policies.

What qualifications are required for Software Engineer II, Minecraft at Microsoft?

For the Software Engineer II, Minecraft role, Microsoft highlights 2+ years of relevant experience; a bachelor's degree; experience with C++, cross-platform development, Git. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.

How do I apply for the Software Engineer II, Minecraft position at Microsoft?

This listing links directly to Microsoft's application page. You can apply directly on Microsoft's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.