Software Engineer II, Spacecraft Simulation
- Pay
- $90,000 – $140,000 per year
- Location
- Denver, CO · On-site
- Job type
- Full-time
- Level
- Senior
- Listed
- 30 days ago
Skills & highlights for this role
- C++ 17
- C++ 20
- 6DOF rigid body dynamics
- multi-physics simulation
- spacecraft attitude control
Also useful
- thermal modeling
- propulsion system modeling
Stated benefits & perks
- Health
- Dental
- Vision
- 401k
- Pto
About the role
Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it.
Benefits & Perks*
- Best-in-class healthcare: 100% company-paid medical, dental, and vision coverage for you and your dependents, with HSA/HRA options
- Generous time off: Flexible Time Off (FTO) for exempt employees, accrued PTO of up to 25 days for non-exempt employees, plus 12 paid holidays; Parental Leave; Sick Leave
- Fuel for your day: Daily catered lunch and unlimited snacks for in-office employees
- And more: 401(k) retirement plan, fitness reimbursement, and Dog Fridays
- Equity participation: Equity is included as part of our total compensation package, giving you an opportunity to share in the company's success.
*Do not apply to fixed term and temporary roles
Your Mission
Software is the central nervous system for True Anomaly's engineering and product thesis. Software bridges the gap between military objectives, theoretical physics, and the human and autonomous control of spacecraft and ground systems. True Anomaly is seeking a Spacecraft Simulation Software Engineer to contribute to the continuing evolution of our spacecraft, constellation modeling, and simulation software with a focus on multi-physics, high-fidelity simulation.
You will work in a fast-paced, interdisciplinary team to identify, develop, and deliver algorithms for modeling complex coupled physics including 6-degree-of-freedom (6DOF) rigid body dynamics, thermal systems, attitude dynamics and control, power systems, propulsion, and their interactions. This role focuses on building the simulation infrastructure that enables engineers to design spacecraft, validate control algorithms, analyze system performance, and predict mission outcomes with high confidence.
Responsibilities
- Write well-structured, efficient code using modern C++ best practices (C++ 17 / C++ 20), with a particular emphasis on performance and maintainability
- Develop and maintain multi-physics simulation libraries for spacecraft systems modeling including:
- 6DOF rigid body dynamics with environmental perturbations (gravity gradient, solar radiation pressure, atmospheric drag, magnetic torques)
- Thermal modeling including conduction, radiation, and solar heating
- Attitude dynamics and control system simulation
- Propulsion system modeling (thrusters, tanks, mass properties)
- Power generation and distribution (solar arrays, batteries, loads)
- Sensor and actuator models (reaction wheels, star trackers, gyros, magnetometers, thrusters)
- Implement coupled physics algorithms that capture interactions between subsystems (thermal-structural, power-thermal, propulsion-dynamics, etc.)
- Design and implement time-stepping algorithms, solver architectures, and integration schemes for real-time and faster-than-real-time simulation
- Maintain libraries that provide APIs in multiple languages (Python, C++) to other applications within True Anomaly
- Work with other internal teams who leverage our simulation APIs to plan and execute missions, develop advanced algorithms for spacecraft operation, and perform trade-space analyses
- Participate in code reviews, architectural discussions, and sprint planning sessions to maintain high standards of software quality and adherence to project timelines
Qualifications
- Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, a similar discipline, or relevant experience
- 1-3 years of professional experience in C++
- Experience with the Python programming language for scripting and prototyping applications
- Strong understanding of object-oriented software development practices
- Ability to understand new challenges quickly, formulate a plan, get buy-in, and execute
- Understanding of complex distributed systems, and how the components you design and deliver will fit into those larger systems
- Excellent problem-solving skills and attention to detail
- U.S. Citizen and eligible for DoD Secret or TS/SCI clearance
Preferred Skills and Experience
- Experience developing physics-based modeling and simulation environments (i.e., modeling spacecraft dynamics, thermal systems, or control algorithms)
- Knowledge of numerical methods:
- ODE solvers and integration schemes (Runge-Kutta, etc.)
- Numerical linear algebra and matrix computations
- Sparse matrix techniques
- Experience with spacecraft subsystems:
- Attitude determination and control systems (ADCS)
- Guidance, navigation, and control (GNC)
- Thermal control systems
- Electric power systems (EPS)
- Propulsion systems
- Understanding of coordinate frames and transformations (ECI, ECEF, body frame, etc.)
- Experience with quaternion mathematics and rotation representations
- Knowledge of orbital mechanics and perturbation forces
- Familiarity with model validation, verification, and uncertainty quantification
- Experience with version control systems (Git) and CI/CD pipelines
Compensation
- Base Salary: $90,000 - $140,000
- Equity + Benefits including Health, Dental, Vision, HRA/HSA options, PTO and paid holidays, 401K, Parental Leave
Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, location, and experience.
Additional Requirements
- Work Location-This is a fully onsite role. Candidates must be based in or able to commute to our Denver or Long Beach office daily.
- Work environment-the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job.
- Physical demands-the physical demands of the job, including bending, sitting, lifting and driving.
Additional information
This position will be open until it is successfully filled. To submit your application, please follow the directions below.
#LI-Onsite
To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.
To protect candidates and our company from application fraud and impersonation, we use third-party tools to verify applicant identity and detect fraudulent applications. Learn more in our Privacy Notice.
Our Mission
True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors - enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground.
Our Values
- Be the offset. We create asymmetric advantages with creativity and ingenuity.
- What would it take? We challenge assumptions to deliver ambitious results.
- It's the people. Our team is our competitive advantage and we are better together.
Equal opportunity and legal notices
True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us know.
From True Anomaly's careers page, first listed on Rolev.ai on October 10, 2026. Rolev.ai is not the employer.
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Common questions
What is the salary for the Software Engineer II, Spacecraft Simulation role at True Anomaly?
The Software Engineer II, Spacecraft Simulation posting at True Anomaly states compensation of $90,000 – $140,000 per year. It is listed as a full-time position. Final pay may depend on location, experience, and interview evaluation on True Anomaly's official career site.
Where is the Software Engineer II, Spacecraft Simulation job at True Anomaly located?
This Software Engineer II, Spacecraft Simulation position at True Anomaly is located in Denver, CO (On-site). Always check True Anomaly's application page for specific state eligibility or relocation policies.
What qualifications are required for Software Engineer II, Spacecraft Simulation at True Anomaly?
For the Software Engineer II, Spacecraft Simulation role, True Anomaly highlights experience with C++ 17, C++ 20, 6DOF rigid body dynamics, multi-physics simulation, spacecraft attitude control. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.
How do I apply for the Software Engineer II, Spacecraft Simulation position at True Anomaly?
This listing links directly to True Anomaly's Greenhouse application page. You can apply directly on True Anomaly's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the Greenhouse application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.