Apple
Direct employer career site

Software Engineer, Internal Tools - Media, Graphics & Compute Tech

Location
Various Locations within San Diego Metro Area · On-site
Job type
Full-time
Level
Lead / Staff
Experience
8+ years
Listed
14 days ago

Skills & highlights for this role

  • Python or similar programming language
  • Debugging complex systems
  • Architecting and implementing large-scale distributed systems

Also useful

  • Multiple programming languages
  • Application performance profiling and benchmarking
  • GenAI technologies (LLM APIs, AI agents, RAG, MCP)

Summary

The Media, Graphics & Compute Technologies (MGC) organization serves as the foundation for audio and video media across Apple’s diverse range of innovative products, including iPhones, HomePods, AppleTVs, Apple Watches, iPads, Macs, Vision Pros, and professional and consumer applications such as Final Cut, Music, TV, and iWork. MGC elevates the media experience on iOS, tvOS, watchOS, macOS, and visionOS platforms through technologies like AVFoundation, CoreMedia, CoreAudio, Media Toolbox, and Video Toolbox.

This position is with the Streaming Media Ecosystem (SME) team, which delivers a comprehensive set of streaming technologies, ensuring seamless media experiences for Apple and third-party services. The services SME supports include Apple TV, Apple Music, Disney Plus, Netflix, and HBO. This role focuses on designing and developing applications, services, and platform infrastructure that support SME’s products and features. This work plays a critical role in ensuring product quality by building the tooling and automation frameworks that enable rapid, reliable delivery of world-class streaming experiences.

About the role

We’re looking for a meticulous, focused, and self-motivated individual, passionate about automating workflows, including through GenAI and agentic tooling. You’ll partner with cross-functional teams to identify opportunities to improve their efficiency.

You’ll join a team of engineers building scalable applications that help a large engineering organization ship higher-quality software, faster.

You’ll design reliable, highly available applications, services, and platforms, with automation as the guiding goal.

Responsibilities

  • Build and maintain a well-integrated toolchain that streamlines platform operations and reduces operational overhead
  • Develop and maintain applications with a focus on quality, scalability, and maintainability
  • Investigate and resolve complex issues spanning application logic and underlying infrastructure
  • Build tooling and automation frameworks that ensure the quality and rapid, reliable delivery of SME’s streaming features
  • Partner with cross-functional teams to identify and automate inefficient workflows
  • Design and build GenAI-powered tooling and agentic workflows that boost engineering productivity and automate quality and delivery processes across the organization

Minimum Qualifications

  • 8+ years of software development experience, with strong proficiency in Python or a similar language
  • Demonstrated expertise in debugging complex systems
  • Experience architecting and implementing large-scale distributed systems

Preferred Qualifications

  • Proficiency in multiple programming languages
  • Familiarity with application performance profiling and benchmarking
  • Hands-on experience building applications or developer tooling that leverage GenAI technologies, such as LLM APIs, AI agents, retrieval-augmented generation (RAG), or the Model Context Protocol (MCP)
Read the original posting

From Apple's careers page, first listed on Rolev.ai on October 27, 2026. Rolev.ai is not the employer.

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Common questions

Where is the Software Engineer, Internal Tools - Media, Graphics & Compute Tech job at Apple located?

This Software Engineer, Internal Tools - Media, Graphics & Compute Tech position at Apple is located in Various Locations within San Diego Metro Area (On-site). Always check Apple's application page for specific state eligibility or relocation policies.

What qualifications are required for Software Engineer, Internal Tools - Media, Graphics & Compute Tech at Apple?

For the Software Engineer, Internal Tools - Media, Graphics & Compute Tech role, Apple highlights 8+ years of relevant experience; experience with Python or similar programming language, Debugging complex systems, Architecting and implementing large-scale distributed systems. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.

How do I apply for the Software Engineer, Internal Tools - Media, Graphics & Compute Tech position at Apple?

This listing links directly to Apple's application page. You can apply directly on Apple's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.