Bedrock Robotics Inc.
AI & Machine LearningDirect Ashby career site

Software Engineer, Simulation

Location
New York, NY (Remote) · On-site
Job type
Full-time
Level
Senior
Experience
4+ years
Listed
30 days ago

Skills & highlights for this role

  • C++
  • 3D simulation
  • physics simulation

Also useful

  • Rust
  • Gaussian splats
  • NeRF
  • robotics simulation

Join the Team Bringing Advanced Autonomy to the Built World

At Bedrock, we're moving AI out of the lab and into the real world. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. Today, we're deploying autonomous systems on heavy construction equipment across the country, improving safety on job sites and accelerating schedules on critical infrastructure projects.

We're not here debating the future of AI. We're deploying it in the real world. In just two years, we've raised $350M and achieved the first fully autonomous excavator deployments in construction.

This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.

The Mission

We’re looking for exceptional Software Engineers to build and scale our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock - it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.

Our autonomy stack is deeply machine-learning-driven, and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent real-world physics - including terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of simulation runs. High-quality simulation directly accelerates robotics development, making this work central to our success.

What You’ll Do

  • Build and scale high-fidelity simulation environments for autonomous construction machines
  • Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
  • Improve realism and performance to better reflect real-world behavior
  • Help guide our strategy in scene generation and neural rendering techniques
  • Write production-quality, hands-on code and build real simulation content-not just prototypes

Who You Are

Simulation spans many disciplines, and we don’t expect one person to do everything. Strong candidates typically bring:

  • A passion for large-scale, realistic simulation systems
  • Experience with advanced 3D simulation software
  • Experience evaluating systems and improving realism to support autonomy stacks
  • A hands-on mindset and enthusiasm for building core simulation algorithms and content

What We’re Looking for

  • Engineering, math, or physics degree, or computer science background with demonstrated interest and strength in math and physics
  • 4+ years of professional experience in software engineering, with proven track record of building modular, maintainable, production-quality software systems in C++
  • 2+ years of experience with one or more 3D engines or simulation frameworks, such as: Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse

Preferred Qualifications

  • Experience with Rust or interest in learning it
  • Robotics simulation background
  • Experience with neural rendering techniques (Gaussian splats, NeRFs)
Read the original posting

From Bedrock Robotics Inc.'s careers page, first listed on Rolev.ai on October 10, 2026. Rolev.ai is not the employer.

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Common questions

Where is the Software Engineer, Simulation job at Bedrock Robotics Inc. located?

Yes, this Software Engineer, Simulation opening at Bedrock Robotics Inc. is listed as New York, NY (Remote) (On-site). Always check Bedrock Robotics Inc.'s application page for specific state eligibility or relocation policies.

What qualifications are required for Software Engineer, Simulation at Bedrock Robotics Inc.?

For the Software Engineer, Simulation role, Bedrock Robotics Inc. highlights 4+ years of relevant experience; experience with C++, 3D simulation, physics simulation. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.

How do I apply for the Software Engineer, Simulation position at Bedrock Robotics Inc.?

This listing links directly to Bedrock Robotics Inc.'s Ashby application page. You can apply directly on Bedrock Robotics Inc.'s site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the Ashby application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.