Software Engineer, Systems (Games and Interactive Experiences)
- Location
- New York, NY
- Listed
- 13 days ago
About the role
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- Software Engineer, Systems (Games and Interactive Experiences)
- New York, NY
- Games
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Meta is building frontier AI models that generate production-ready software. We're looking for a systems engineer to lead and push this capability toward games and interactive experiences that run smoothly on real devices, respond instantly to input, and adapt to their hardware and platform. Your systems expertise — frame pacing, device optimization, multiplayer networking, cross-platform porting — will directly improve our models by shaping the evaluation and training data we use. As a tech lead, you will drive technical strategy, own roadmaps, and solve the most complex problems in this space.
Software Engineer, Systems (Games and Interactive Experiences) Responsibilities
- Drive technical strategy and roadmaps for games and interactive experiences, setting direction for the team and solving the most complex technical challenges in real-time systems
- Build, optimize, and ship interactive experiences that meet performance targets across frame rate, latency, and resource efficiency on real devices
- Develop cross-platform and networked real-time solutions that adapt to different hardware capabilities, form factors, and network conditions
- Create evaluation frameworks, benchmarks, and tooling to assess and improve model-generated experiences
- Lead cross-functional technical initiatives and mentor engineers through design reviews, technical guidance, and career development
- Own components or systems end-to-end, from design through production
Minimum Qualifications
- 8+ years of experience building and shipping games, applications, or interactive experiences to production
- Experience testing, debugging, and optimizing interactive applications for performance and reliability
- Experience as a tech lead, driving technical strategy, roadmaps, and solving complex cross-team technical problems
- Experience with the systems layer of interactive software, such as frame pacing, threading, app lifecycle, or platform integration
- Programming experience in C++, C#, Kotlin/Java, Swift, or shader languages
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
Preferred Qualifications
- Experience porting applications across platforms, form factors, or input devices
- Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews)
- Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements)
- Experience with game engine technology such as Unity or Unreal, or with real-time graphics and shader pipelines
- Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies
- Experience building networked real-time or multiplayer experiences
- Exposure to large language models or generative AI application development
- Experience building spatial or XR experiences, including sensor-driven input such as hand tracking and gaze
- Experience with graceful degradation strategies across varied hardware and thermal conditions
- Experience with performance profiling tools such as RenderDoc, Perfetto, PIX, or Instruments
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Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology.
People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
For those who live in or expect to work from California if hired for this position, please click here for additional information.
United States of America: $183,997/year to $257,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.
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From Meta's careers page, first listed on Rolev.ai on October 27, 2026. Rolev.ai is not the employer.
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Common questions
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This Software Engineer, Systems (Games and Interactive Experiences) position at Meta is located in New York, NY. Always check Meta's application page for specific state eligibility or relocation policies.
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This listing links directly to Meta's application page. You can apply directly on Meta's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.