Software Engineering Manager - Network Transport
- Location
- San Mateo, CA
- Listed
- 2 days ago
About the role
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences- all created by our global community of developers and creators.
At Roblox, we're building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We're on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you'll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
The Engine Networking Team pulls players together by ensuring the game state is communicated to all, ensures the world those players share actually shows up - the right bits, at the right time, without hitches. As an Engineering Manager for Engine Networking, you will lead and empower a team of engineers who help players experience the game as a nearly synchronous world that streams in seamlessly.
Just as the nerves in our bodies coordinate our actions and the bloodstream delivers what every cell needs, the network system coordinates all the computers involved while the asset pipeline delivers the content that brings the experience to life.
You will oversee the architecture, execution, and career growth of engineers working across real-time state synchronization and end-to-end asset delivery in your quest to communicate every part of Roblox to every player, as fast as physically possible.
You Have
- Managed, led, or mentored engineering teams working on high-performance, low-latency network infrastructure or content-delivery/asset-streaming systems in client/server environments.
- Experience driving execution and architectural roadmap for complex multithreaded systems that connect millions of concurrent users worldwide and stream large volumes of content to them reliably.
- Proven track record delivering systems supporting multi-platform deployments - from desktop clients to mobile phone clients to console clients - including the bandwidth, storage, and memory realities each platform imposes.
- Experience building systems in resource-constrained environments where every CPU cycle and byte counts.
- A background in game engine development, game networking, asset pipelines, or content streaming, with deep familiarity in game loop architecture, state synchronization, and how assets are loaded, prioritized, and made available to the running experience. Preferred)
- Experience with the asset delivery path - CDNs, caching layers and cache eviction, download scheduling and prioritization, prefetching, (de)compression and decoding, and streaming/incremental loading under tight memory budgets. (Preferred)
You Are
- An engineering leader with 8+ years of total software engineering experience, including experience managing or leading high-performing systems, networking, or content-delivery engineering teams.
- Passionate about continuous technical excellence and comfortable guiding technical strategy around low-level Network Stacks, custom protocols, asset streaming and caching architectures, and open-source contributions.
- Highly proficient in C++ environments with a deep appreciation for systems-level programming and the underlying CPU/memory behavior (smart pointers, templates, custom allocators) - the same fluency that separates a smooth stream from a stall.
- Knowledgeable in transport-level optimizations, Linux networking, QoS, and Congestion Control Algorithms, and thoughtful about how those interact with asset delivery - download prioritization, bandwidth adaptation, and time-to-first-frame - with the ability to help your team navigate trade-offs down to the millisecond and the byte.
- An advocate for engineering growth, team execution, operational quality, and driving cross-functional alignment across platform, engine, content, and infrastructure teams.
Pay and benefits
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range $293,800 - $343,340 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Equal opportunity and legal notices
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
From Roblox's careers page, first listed on Rolev.ai on November 7, 2026. Rolev.ai is not the employer.
How Rolev.ai helps with this application
Rolev.ai is a job search and application tool for US job seekers. For this Software Engineering Manager - Network Transport role at Roblox, it shows how your resume fits, tailors your resume to the posting, and prepares the application for you to review.
See how you fit
Openings from employer career sites are ranked against your whole resume—and searchable inside Claude, ChatGPT, and Cursor via Rolev.ai MCP.
Tailor without inventing
Every change to your resume is checked against your original. New experience goes in only with your yes—zero fabricated claims.
Draft the full kit
Tailored and Full Match resumes, role-specific cover letters, and answers to employer screening questions are prepared in seconds.
1-Click Extension Autofill
The Chrome extension fills the employer's Greenhouse, Workday, Lever, or Ashby form in 1 click. You review it and press Submit.
Similar roles
- Software Engineering Internships - Summer 2027NBCUniversal · New York, NY · $30 – $40/hr
- Software Engineering Intern, Applied AIThgrp · Indianapolis, IN
- Software Engineering Intern (Summer 2027)Snc · Folsom, CA
- Software Engineering Co-OpViavisolutions · Germantown, MD
- Software Engineering Intern/ Co-op (R&D Sustaining)Bracco · Eden Prairie, MN
- Software Engineering InternSwbc · San Antonio, TX
More at Roblox
All Roblox jobsCommon questions
Where is the Software Engineering Manager - Network Transport job at Roblox located?
This Software Engineering Manager - Network Transport position at Roblox is located in San Mateo, CA. Always check Roblox's application page for specific state eligibility or relocation policies.
How do I apply for the Software Engineering Manager - Network Transport position at Roblox?
This listing links directly to Roblox's Greenhouse application page. You can apply directly on Roblox's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the Greenhouse application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.