Sr. Engineering Program Manager, GPU and Graphics
- Location
- Cupertino · On-site
- Job type
- Full-time
- Level
- Lead / Staff
- Experience
- 5+ years
- Education
- Bachelor's degree
- Listed
- 13 days ago
Skills & highlights for this role
- Program management
- Cross-functional software project management
- Operating systems
- Software stack architecture
Also useful
- Metal
- Vulkan
- DirectX 12
- OpenGL
- GPU driver development lifecycle
- Product requirements translation
- Technical communication
- Leadership
Summary
At Apple, we believe excellent ideas have a way of becoming extraordinary products with unique customer experiences at the highest quality. When you bring passion and dedication to your job, there's no telling what you could accomplish! The people here at Apple don't just build products; they craft the kind of wonder that's revolutionized entire industries.
Apple's Graphics, Games & Machine Learning (GGML) group provides the GPU and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, Apple Watch, Apple TV, and Vision Pro. We're looking for a strong Engineering Program Manager with a proven record of building and maintaining complex software platforms, tools, and processes that deliver new end-to-end experiences.
You will partner with multiple teams across Apple to deliver some of our most ambitious capabilities for graphics rendering, GPU acceleration, and machine learning workloads. You will drive the feature release lifecycle from initial concept through software launch, ensuring reliability, performance, and efficiency across the entire stack.
About the role
The Graphics, Games & Machine Learning team is seeking an Engineering Program Manager to help shape the future of our GPU frameworks and graphics ecosystem. In this role, you'll lead planning, execution, and cross-functional coordination across engineering teams to deliver robust, high-performance GPU drivers and the Metal framework.
You'll work closely with product teams to define, develop, and coordinate the release of next-generation GPU and graphics features across Apple's hardware and software platforms.
This role requires an energetic and motivated individual with strong communication, organizational, and technical skills who thrives in a fast-paced, dynamic environment, builds trust across teams, and takes full ownership of outcomes from concept to launch.
Do you feel a strong ownership in everything you work on, with a strong sense of ownership? Do you thrive in fast-paced environments with lots of ambiguity and enjoy working with complex technologies? Are you skilled at fostering strong relationships, building trust, and working for the success of the entire team? If so, you'll be a strong match for our team. We want to talk to you!
Minimum Qualifications
- BS/MS (EE/CS/CE), or a related technical field.
- 5+ years of program management experience in software, hardware, or systems engineering environments.
- Strong understanding of and experience in managing complex, cross-functional software projects.
- Strong technical understanding of operating systems and how the various layers in the software stack fit together.
Preferred Qualifications
- Exceptional communication, collaboration, and leadership skills.
- Proven PM experience leading graphics/compute API and GPU driver feature development lifecycles (e.g., Metal, Vulkan, DX12, OpenGL).
- Experience collaborating with Product teams to translate consumer feature requests into technical milestones for graphics and display software.
- Strong verbal and written communication skills, including the ability to dive deep into technical topics and distill the right level of detail for different levels of leadership.
- Self-motivated and proactive with demonstrated creative and critical thinking capabilities.
From Apple's careers page, first listed on Rolev.ai on October 27, 2026. Rolev.ai is not the employer.
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Common questions
Where is the Sr. Engineering Program Manager, GPU and Graphics job at Apple located?
This Sr. Engineering Program Manager, GPU and Graphics position at Apple is located in Cupertino (On-site). Always check Apple's application page for specific state eligibility or relocation policies.
What qualifications are required for Sr. Engineering Program Manager, GPU and Graphics at Apple?
For the Sr. Engineering Program Manager, GPU and Graphics role, Apple highlights 5+ years of relevant experience; a bachelor's degree; experience with Program management, Cross-functional software project management, Operating systems, Software stack architecture. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.
How do I apply for the Sr. Engineering Program Manager, GPU and Graphics position at Apple?
This listing links directly to Apple's application page. You can apply directly on Apple's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.