Technical Artist
- Location
- San Francisco, CA (Remote)
- Listed
- 14 days ago
Join the Team Bringing Autonomy to the Built World
At Bedrock, we're moving AI out of the lab and onto real job sites. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. We retrofit the heavy equipment contractors already own, starting with excavators, so experienced crews can safely take on more projects and deliver more of the critical infrastructure our society needs.
In August 2026, Bedrock-equipped excavators began doing fully autonomous, paid work on live commercial job sites. We've more than doubled our customer base since 2025, and our machines now work with contractors across the South, Midwest, and Mid-Atlantic
In October 2026, we raised a $600M Series C co-led by CapitalG and Emergence Capital, bringing our total funding to nearly $1B. We're using it to put more autonomous machines to work, build the field and operations teams behind every deployment, and expand into new machine types and job-site tasks.
This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.
About the Role
We’re looking for an exceptional Technical Artist to join our team building and scaling our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock-it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.
Our autonomy stack is deeply machine-learning-driven, and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent a living, breathing construction site - real-world lighting, 3D content, and terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of runs. High-quality simulation directly accelerates robotics development, making this work central to our success.
What You’ll Do
- Own the 3D content generation and curation pipeline for an autonomous construction simulator
- Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
- Improve realism and performance to better reflect real-world behavior
- Help guide our strategy in procedural scene generation and rendering techniques
Who You Are
Simulation spans many disciplines, and we don’t expect one person to do everything. Strong candidates typically bring:
- A passion for large-scale, realistic simulation systems
- Experience with advanced 3D simulation software
- A hands-on mindset and enthusiasm for building core simulation content
Qualifications
Required
- Games or simulation background with minimum 4yrs working in real time 3D
- Strong foundation in technical art: 3D modeling, texturing, rigging, animation, PBR materials, lighting, performance optimization
- Hands-on experience with Unreal Engine, minimum 2yrs
Preferred
- Robotics simulation experience
- Experience with Isaac Sim or Omniverse
- Experience with neural rendering techniques (Gaussian splats, NeRFs)
Equal opportunity and legal notices
We’re committed to building a diverse and inclusive workplace. We consider all qualified applicants for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, ancestry, age, disability, veteran status, genetic information, or any other protected characteristic.
We want our hiring process to be accessible to everyone. If you need an accommodation to participate in the application or interview process, please let your recruiter know so we can support you.
From Bedrock Robotics Inc.'s careers page, first listed on Rolev.ai on October 27, 2026. Rolev.ai is not the employer.
How Rolev.ai helps with this application
Rolev.ai is a job search and application tool for US job seekers. For this Technical Artist role at Bedrock Robotics Inc., it shows how your resume fits, tailors your resume to the posting, and prepares the application for you to review.
See how you fit
Openings from employer career sites are ranked against your whole resume—and searchable inside Claude, ChatGPT, and Cursor via Rolev.ai MCP.
Tailor without inventing
Every change to your resume is checked against your original. New experience goes in only with your yes—zero fabricated claims.
Draft the full kit
Tailored and Full Match resumes, role-specific cover letters, and answers to employer screening questions are prepared in seconds.
1-Click Extension Autofill
The Chrome extension fills the employer's Greenhouse, Workday, Lever, or Ashby form in 1 click. You review it and press Submit.
Common questions
Where is the Technical Artist job at Bedrock Robotics Inc. located?
Yes, this Technical Artist opening at Bedrock Robotics Inc. is listed as San Francisco, CA (Remote). Always check Bedrock Robotics Inc.'s application page for specific state eligibility or relocation policies.
How do I apply for the Technical Artist position at Bedrock Robotics Inc.?
This listing links directly to Bedrock Robotics Inc.'s Ashby application page. You can apply directly on Bedrock Robotics Inc.'s site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the Ashby application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.