Insomniac Games
Media, Gaming & EntertainmentDirect Greenhouse career site

VFX Artist (Contract)

Pay
$75 – $85 per hour
Location
Remote (US)
Job type
Contract
Level
Mid-level
Listed
31 days ago

Skills & highlights for this role

  • real-time particle effects
  • Maya
  • Houdini
  • node-based shader networks

Also useful

  • Photoshop
  • UV mapping
  • rigid body simulation

Stated benefits & perks

  • Health
  • Dental
  • Vision

About the role

This is a 12- month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac Games is looking for a VFX Artist. In this role the VFX Artist is responsible for creating VFX to work and assist in gameplay, environments, and cinematics of games.

Essential Functions and Responsibilities

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Creates FX shaders with node-based shader networks.
  • Creates simple geometry and UV sets.
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
  • Optimizes FX for framerate and memory.
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
  • Understands and adds to the overall art style of game.
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.
  • Other duties may be assigned

Additional information

Reasoning Ability: Ability to define problems, collect data, establish facts, and draw valid conclusions. Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables.

Computer Skills: Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. Proficient in Photoshop for painting and editing textures. Proficient with node- based shader networks. Knowledge of other visual effects software is a plus.

Other Skills: Good team skills, collaborative attitude, and good observation skills and ability to use reference materials. Ability to work independently. Proficient Animation and timing skills. Solid traditional arts background a plus.

Pay and benefits

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.

$75—$85 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Read the original posting

From Insomniac Games's careers page, first listed on Rolev.ai on October 10, 2026. Rolev.ai is not the employer.

How Rolev.ai helps with this application

Rolev.ai is a job search and application tool for US job seekers. For this VFX Artist (Contract) role at Insomniac Games, it shows how your resume fits, tailors your resume to the posting, and prepares the application for you to review.

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Common questions

What is the salary for the VFX Artist (Contract) role at Insomniac Games?

The VFX Artist (Contract) posting at Insomniac Games states compensation of $75 – $85 per hour. It is listed as a contract position. Final pay may depend on location, experience, and interview evaluation on Insomniac Games's official career site.

Where is the VFX Artist (Contract) job at Insomniac Games located?

Yes, this VFX Artist (Contract) opening at Insomniac Games is listed as Remote (US). Always check Insomniac Games's application page for specific state eligibility or relocation policies.

What qualifications are required for VFX Artist (Contract) at Insomniac Games?

For the VFX Artist (Contract) role, Insomniac Games highlights experience with real-time particle effects, Maya, Houdini, node-based shader networks. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.

How do I apply for the VFX Artist (Contract) position at Insomniac Games?

This listing links directly to Insomniac Games's Greenhouse application page. You can apply directly on Insomniac Games's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the Greenhouse application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.