Graphics Engineer, Platform Architecture
- Location
- Orlando, FL · On-site
- Job type
- Full-time
- Level
- Senior
- Experience
- 3+ years
- Education
- Bachelor's degree
- Listed
- 13 days ago
Skills & highlights for this role
- real-time graphics hardware systems design or architecture
- software architecture and development
Also useful
- shader programming (GLSL/HLSL/OpenCL/CUDA)
- graphics algorithm implementation
- machine learning applied to graphics or hardware design
- graphics performance analysis and optimization
- prototyping and modeling of architectural changes
- architectural specification writing
- cross-functional product requirements engagement
Summary
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!
About the role
The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.
Responsibilities
- Assist in hardware performance analysis, graphics algorithm research, and optimization
- Contribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studies
- Collaborate with the metal framework and driver teams to enable next generation Metal API features
- Drive development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping to improve user experiences across a wide range of products and applications
- Track upcoming trends in graphics hardware and software various application types, and assist in driving product development directions
Minimum Qualifications
- BS degree
- Experience in design or architecture of real time graphics hardware systems
- Experience with software architecture and development
Preferred Qualifications
- MS or PhD degree in CS, CE, EE or equivalent
- 10+ years of relevant industry experience
- Experience working with cross-functional teams to understand product requirements
- Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)
- Experience applying ML techniques to graphics algorithms or hardware design
- Experience in performance analysis and optimization of graphics algorithms
- Experience building prototypes and models to prove key details of architectural changes
- Experience writing architectural specifications and requirements
From Apple's careers page, first listed on Rolev.ai on October 27, 2026. Rolev.ai is not the employer.
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Common questions
Where is the Graphics Engineer, Platform Architecture job at Apple located?
This Graphics Engineer, Platform Architecture position at Apple is located in Orlando, FL (On-site). Always check Apple's application page for specific state eligibility or relocation policies.
What qualifications are required for Graphics Engineer, Platform Architecture at Apple?
For the Graphics Engineer, Platform Architecture role, Apple highlights 3+ years of relevant experience; a bachelor's degree; experience with real-time graphics hardware systems design or architecture, software architecture and development. Rolev.ai can score your existing resume against these requirements and show any skill gaps before you apply.
How do I apply for the Graphics Engineer, Platform Architecture position at Apple?
This listing links directly to Apple's application page. You can apply directly on Apple's site, or use Rolev.ai to check your resume fit, generate a zero-hallucination tailored resume and cover letter for this posting, and autofill the application form in 1 click with the Rolev.ai Chrome extension. You always review the form and press Submit yourself.